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LDz

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A member registered Jan 25, 2020

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Re tarde llegaba pero igual quería felicitarlos por ser premiados como el mejor juego de la 6ª Touhou Jam, así como aportar mi granito de arena con alguna que otra crítica.

Siempre pensé que el estilo artístico de Kevin se re presta para un juego de vista lateral y he aquí la prueba. La verdad que se disfrutan mucho los diseños de los personajes y la ambientación del escenario con todos esos detallitos muy característicos de él.

Por el lado de la jugabilidad, todos mencionan Ikaruga pero, como yo nunca lo jugué, para mí esto fue como algo nuevo y las mecánicas de intercambiar de personaje para sacarle provecho al "zapping" de Iku y los espadazos de Tenshi, así como esquivar balas de ciertos colores, las encontré bastante natural. Los controles responden bien y se nota. Más allá de lo largo que puede ser el boss, no diría que es taaan difícil como para no pasarlo en un par de intentos (a menos que uno sea medio manco, como yo(?)). Quizás sí habría servido que hubiera más enemigos durante el stage, como para mantener el contador de combo. Como mejora, sugeriría que la duración del aturdimiento que fuese (bastante) menor. Tal vez también le agregaría más variedad que cada personaje se mueva a una velocidad diferente y/o que el tamaño de sus hitbox sean distintos.

Y ya por el lado musical, aunque muchos decían que suena muy tranqui o que le falta el aspecto "acción", a mí me gustó. Supongo que igual es medio parcial lo mío porque me gusta el temita de Miko, de por sí...

Y bueno. Re grosso el laburo que hicieron y realmente tiene potencial más que suficiente para ser un juego comercial cuando llegue el momento y que le vaya re bien. ¡Fuerza con la versión completa!

This one has a very cutey artstyle but the key layout is kinda annoying (still got the good end in my first try so I guess is quite forgiving). What it really mocks me is that the mochis don't seem to follow the rhythm so I've just disconnected the audio processing in my brain and focused entirely on the hand-eye action. It worked for me (?)

The only thing that stopped me from going overly-addicted with tossing babyguya over and over was the lack of an online scoreboard. Since I can't brag if I make a gazillion points it kinda loses the point after a while.

Before everything else, I think this one has one of the cutest visuals in the jam.

Having said that, tho, the actual gameplay is painly frustrating. I don't think the key layout is the problem but rather the fact the UI shows two horizontal lines that go in opposite directions, which really makes everything harder than it should. I guess if, instead, there were two vertical bars that go from up to down it would be way less distracting. As of now, having to asimilate the color of the mochi, the key that corresponds to it, the hand that you have to use to that, the correct timing, all while focusing in two diff points at the same time is not so fun. Even less when that is supposedly the easy difficulty. Maybe girls have a better chance to this but I'm a simple man, my brain doesn't go multitasking.

At the end, with all the distractions, I can't enjoy the music which is ultimately, in my consideration, the whole point of a rhythm game. Nice looking effort, tho. The story also gave me some silly chuckles.

Rating this makes me feel so unfair because I would really like to see this concept getting worked on outside of the jam. It has potential.

I don't think it was your intention but I couldn't help but chuckle when the writing was being immersive and very well-paced in certain part, then you see the first silhouette in the story and "she" appears with a totally unexpected artstyle. Man, that sure was an entry! haha

Too bad the choices don't affect anything and the use of the folklore seems rather unrelated but the writing was very good.

PD: In the intro poem, "devil" doesn't rhyme.

Kogasa blacksmith! Loved that!

Quite solid platformer with more content than I expected at first (hooray!). The bad part about the weapons is that you really only need the larger one to hit first and the other to "magnetize" it, since both costs the same mats to be crafted. It took me a min to understand the forge feature, tho. Maybe the icons in the forge submenu could have been more intuitive.

All and all, this was quite fun to beat, although I was expecting the final boss to say something to me after a straight min of bashing her over and over after her hp was zero and forcing me to go away and/or end the game haha

I registered just to rate and comment this entry. What an amazing game.

Loved everything: the gameplay, the controls, the visuals, the music, the enemies, the little chickens following you around, the silliness of the big birdo, Kutaka's idle animation and the use of the theme too. It's perfect!

If I had to nitpick anything, it would be the scenery could had some props in the solid blocks to not be all brown and green squares but holy crap! This was made in 72 hs, that's easily forgivable. This has the potential to be a full-lenght game I would totally buy.